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Probability explained: rules, examples and practice

TutorAura guide · Updated

Probability measures how likely something is to happen, on a scale from 0 (impossible) to 1 (certain). When every outcome is equally likely, the probability of an event is the number of ways it can happen divided by the total number of outcomes. This guide covers the rules you need for GCSE and IGCSE, with worked examples and practice questions.

Key takeaways

  • P(event) = number of favourable outcomes ÷ total number of outcomes.
  • Probabilities are between 0 and 1, written as fractions, decimals or percentages.
  • P(not A) = 1 − P(A).
  • AND means multiply (independent events); OR means add (mutually exclusive events).

The basic formula

P(event)=number of favourable outcomestotal number of outcomesP(\text{event}) = \frac{\text{number of favourable outcomes}}{\text{total number of outcomes}}

Example 1: a fair dice is rolled. The probability of an even number is 36=12\tfrac{3}{6} = \tfrac{1}{2}, because 2, 4 and 6 are even.

Example 2: a bag has 3 red, 5 blue and 2 green counters. The probability of picking blue is 510=12\tfrac{5}{10} = \tfrac{1}{2}, and the probability of picking green is 210=15\tfrac{2}{10} = \tfrac{1}{5}.

Never write a probability as a ratio ("1 : 2") or in words ("1 in 2") in an exam: use a fraction, decimal or percentage.

The probability scale

ProbabilityMeaningExample
0ImpossibleRolling a 7 on a normal dice
Between 0 and 0.5UnlikelyRolling a 6
0.5Even chanceA fair coin landing on heads
Between 0.5 and 1LikelyRolling a number greater than 1
1CertainRolling a number less than 7

A probability can never be negative or greater than 1. If your answer is, check your working.

Probabilities add up to 1

The probabilities of all the possible outcomes add up to 1. So the probability of something not happening is:

P(not A)=1−P(A)P(\text{not } A) = 1 - P(A)

If the probability of rain tomorrow is 0.35, the probability of no rain is 1−0.35=0.651 - 0.35 = 0.65.

This also lets you find a missing value in a table. A spinner lands on red, blue, green or yellow:

ColourRedBlueGreenYellow
Probability0.20.35xx0.15

x=1−(0.2+0.35+0.15)=1−0.7=0.3x = 1 - (0.2 + 0.35 + 0.15) = 1 - 0.7 = 0.3.

Expected frequency

To predict how many times something will happen, multiply the probability by the number of trials:

expected frequency=P(event)×number of trials\text{expected frequency} = P(\text{event}) \times \text{number of trials}

Using the spinner above, the expected number of reds in 200 spins is 0.2×200=400.2 \times 200 = 40. It's an estimate: the actual number will usually be close to 40, not exactly 40.

Relative frequency (experimental probability)

When you can't work out a probability from equally likely outcomes, you estimate it from an experiment:

relative frequency=number of times the event happenednumber of trials\text{relative frequency} = \frac{\text{number of times the event happened}}{\text{number of trials}}

If a drawing pin lands point up 46 times in 100 throws, the relative frequency is 46100=0.46\tfrac{46}{100} = 0.46. More trials give a more reliable estimate. If a coin gives heads far more than half the time over many trials, it may be biased.

The AND and OR rules

  • OR rule (mutually exclusive events): events that can't happen at the same time. Add the probabilities: P(A or B)=P(A)+P(B)P(A \text{ or } B) = P(A) + P(B). On a dice, P(1 or 6)=16+16=13P(1 \text{ or } 6) = \tfrac{1}{6} + \tfrac{1}{6} = \tfrac{1}{3}.
  • AND rule (independent events): one event doesn't affect the other. Multiply: P(A and B)=P(A)×P(B)P(A \text{ and } B) = P(A) \times P(B). Two fair coins: P(two heads)=12×12=14P(\text{two heads}) = \tfrac{1}{2} \times \tfrac{1}{2} = \tfrac{1}{4}.

For two or more stages, a tree diagram keeps track of every combination. For overlapping groups, use a Venn diagram.

Sample space diagrams

When two things happen together, such as rolling two dice, list every outcome in a grid. Two dice give 6×6=366 \times 6 = 36 equally likely outcomes. A total of 7 happens 6 ways (1 and 6, 2 and 5, 3 and 4, 4 and 3, 5 and 2, 6 and 1), so P(total of 7)=636=16P(\text{total of } 7) = \tfrac{6}{36} = \tfrac{1}{6}, the most likely total.

Common mistakes

  • Adding probabilities for AND, or multiplying for OR.
  • Forgetting that the total of all outcomes is 1.
  • Simplifying fractions wrongly: 636\tfrac{6}{36} is 16\tfrac{1}{6}, not 15\tfrac{1}{5}.
  • Treating relative frequency as exact: it's an estimate.

Practice questions

  1. A letter is chosen at random from the word PROBABILITY. What is the probability it's a B?
  2. The probability a bus is late is 0.12. What is the probability it isn't late?
  3. A biased dice lands on 6 with probability 0.25. Estimate how many 6s in 80 rolls.
  4. A fair coin is flipped and a fair dice is rolled. Find P(heads and a 5).

Answers: 1. 211\tfrac{2}{11} (11 letters, two Bs). 2. 0.88. 3. 20. 4. 12×16=112\tfrac{1}{2} \times \tfrac{1}{6} = \tfrac{1}{12}.

More practice in our probability questions.

Frequently asked questions

How do you calculate probability?

Divide the number of ways the event can happen by the total number of equally likely outcomes. For example, the probability of rolling a 4 on a fair dice is 1/6.

Can probability be greater than 1?

No. Probabilities are always between 0 (impossible) and 1 (certain).

What is the difference between probability and relative frequency?

Probability is worked out from equally likely outcomes; relative frequency is estimated from the results of an experiment, and gets more reliable with more trials.

Sources

  1. GCSE mathematics: subject content and assessment objectives. Department for Education.
  2. Cambridge IGCSE Mathematics 0580 syllabus. Cambridge International.